MACHINE PITCH
Rules
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Home/Away will be determined by coinflip at home plate.
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No limit to number of players on team roster
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10 players on the field (4 outfielders)
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All players must play at least one inning in the field.
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Roster bat - All players on the roster will bat in lineup.
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Catchers with gear are required on defense.
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Unlimited defensive substitutions
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Machine Pitch ONLY (Blue Catapult)
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No Tees
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5 Pitch Maximum per at bat.
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Players CAN strike out on the 5th or later pitch.
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Foul balls on 5th or later pitch, will extend the at bat.
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Players CANNOT walk on machine pitch.
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Dropped third strike is a dead ball.
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Runner may lead off as ball crossed the plate.
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Stealing is not allowed.
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No Bunting, fake bunting, or “slug” bunting is allowed.
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BASERUNNER STOP RULE
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Baserunners must stop at the next base when all 3 of the below have happened:
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The ball is in the possession of a defender.
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The defender is inside the basepaths.
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The defender is facing home plate.
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Defenders may call timeout after the runners have stopped (per BASERUNNER STOP RULE)
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Coaches may NOT call timeout in attempt to stop a play.
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INDOOR Rules
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Pop Ups off the Ceiling Net will be dead and replayed with same count/situation.
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This will NOT count toward the 5 pitch per at-bat rule.
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Flyballs/line drives off the back net (over the wall) on the fly will be considered a homerun
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Flyballs/line drives off the outfield wall ON THE FLY (without contacting a player) will be considered a double
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Play will stop and the hitter will be awarded 2nd base
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Any baserunners will also be awarded 2 bases from their starting point
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Comebackers off the machine will be a dead ball and the hitter will be awarded a single
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All baserunners will also get 1 base.
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Batted balls that hit the outfield wall on the ground, on a bounce, or off a player will be played live
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Only advance one base on an overthrow unless defense makes attempt to throw out runner advancing.
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Outfielders must start each play behind designated white line (If you have questions day of, find umpire)
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Game can be briefly stopped for a teaching point if needed.
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2 min stoppage.
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On Deck Batter: Always to back side of batter
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No Infield Fly rule
Time Limits
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No new inning will start after 1 hour and 15 minutes.
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Each game will be 6 innings (if time allows)
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Max. 5 runs allowed per inning.
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Unlimited runs allowed in last inning.
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The umpire will determine the final inning of the game and notify each team before the top of the inning.
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FACILITY Rules
Impact Sports Academy
2350 Lawrence Parkway
De Pere, WI 54115
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Park on South side of ISA. (The bigger of the two parking lots)
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Dugout assignments based on order listed on the schedule. (Coinflip will determine which team hits first.)
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First listed – 3rd base dugout (South side of Field)
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Second listed – 1st base dugout (East side of Field)
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Designated waiting area for incoming teams.
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First listed - behind 3rd base dugout under mezzanine
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Second listed – down right field line beyond 1st base dugout
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Do Not Warm-Up Outside on Grass or Parking Lot
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First listed on schedule - warm up area in cage 2
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Second listed on schedule - warm up area in cage 1
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No Metal Cleats
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Plastic spikes/Tennis shoes/Turf shoes ONLY
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No Portable Speakers
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Being indoors, a portable speaker is too loud and interferes with communication with the young athletes
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Abuse of umpires/ISA Staff/opposing coaches/fans will not be tolerated.
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Grounds for Removal
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Weight Room Area is OFF LIMITS
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No Carry-Ins Allowed
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Exceptions Below
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Water/Sports drinks
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Reasonable meal for player
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Please clean up any food.
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Vending is available.
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No Gum/Seeds (Please shake out the bags from last year if possible.)
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No Tobacco/Alcohol/Drugs
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Grounds for Instant Removal and Banishment from Facility
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Day of event questions can be directed to an ISA staff member.
REMINDER: THIS IS A DEVELOPMENTAL LEAGUE.WE WILL NOT TOLLERATE DISRESPECT TOWARDS UMPIRES, COACHES, OPPOSING PLAYERS AND FANS.THE CULTURE OF THIS LEAGUE MATCHES THAT OF ISA.DEVELOPMENT, SAFETY, FUN.
IF YOU HAVE QUESTIONS EMAIL: erik@impactsportsgb.com