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SOFTBALL TOURNAMENT RULES

General Rules 

 

We will utilize USSSA Fastpitch rules unless otherwise specified within Impact Events Tournaments Rules and Policies document. 

  • Please be respectful to opposing teams, coaches, fans and umpires. 

  • No metal cleats allowed at any age level. All of the complexes where we host tournaments have turf fields. 

  • No pets allowed at any of the venues we host tournaments. The exception is a Service Animal trained to perform a task related to an individual’s disability. 

  • In the event there is a non-umpire/game issue or question, please have the head coach consult with the onsite tournament director. All decisions made by the tournament director are final. 

  • No seeds or gum allowed as all of the complexes where we host tournaments have turf fields. 

  • Admission Fees: Admission fees vary based on the length of the tournament. 

  • During pool play, home teams will be determined by a coin flip. The team that traveled the furthest will call the coin flip. 

  • During bracket play, the higher seed will be the home team. 

  • Teams will occupy dugouts on a first come, first serve basis. 

  • No infield practice will be permitted. Teams may play catch and hit whiffles in the outfield if time allows. Do not hit or throw balls into the fences. 

  • Tournament directors reserve the right to modify the number of games, length of games, or time limit on games as necessary due to weather, field conditions or any other scheduling issues. 

  • No carry-ins of any kind are allowed. 

  • Exception Players 

 
Game Rules 
 

  • Game Length 

  • 8U, 10U, 12U and 14U - 6 innings 

  • 16U and older - 7 innings 

  • Batting order 

  • Straight 9 - Teams can bat nine players with other players listed as substitutions. Starters may re-enter at any time in the game but must re-enter in the same spot in the lineup that they started the game in. 

  • Bat 9 with DP/Flex - Teams can bat nine with the DP/Flex player in for one position player. Starters may re-enter at any time in the game but must re-enter in the same spot in the lineup that they started the game in. 

  • Continuous Batting Order - Teams can bat all of their players. If batting the entire roster, free defensive substitution is allowed. 

  • Pitching Restrictions 

  • Pitching restrictions - We do not monitor pitch counts or have pitching restrictions. That said, coaches will be responsible for ensuring the safety of their players. 

  • Time Limits 

  • All game lengths will be 1 hour 15 minutes with no inning starting after the time has expired. 

  • A new inning starts as soon as the 3rd out of the previous inning is recorded. 

  • Time will start when the first warm up pitch is thrown. 

  • Games may be started up to 30 minutes prior to scheduled time. Please have your team at the game 30 prior to game time. 

  • Tournament Director reserves the right to modify the time limit in the event of weather or unforeseen circumstances. 

  • Run Rule 

  • Run rule shall be  

  • 12 runs after 3  

  • 10 runs after 4  

  • 8 after 5 

  • Run rule is in effect for all games including championship games. 

  • Base Distance/ Pitching Distance 

  • Bases 

  • 8U = 60 Feet 

  • 10U = 60 Feet 

  • 12U = 60 Feet 

  • 14U = 60 Feet 

  • 16U = 60 Feet 

  • 18U = 60 Feet 

  • Pitching 

  • 8U = 35 Feet 

  • 10U = 35 Feet 

  • 12U = 40 Feet 

  • 14U = 43 Feet 

  • 16U = 43 Feet 

  • 18U = 43 Feet 

  • Ball Dimensions 

  • The ball dimension for 10U and below are 11 inch balls. 

  • The ball dimension for 12U and above are 12 inch balls. 

  • Extra Innings 

  • Pool Play Games - If there is still time remaining, teams will play extra innings until time expires. All pool play games can end in a tie. 

  • Bracket Play Games - If the game is tied after the time limit or when regular innings have been completed, we will use the following rule for every 1⁄2 inning until a winner is determined… 

  • Each batter will start with a 1-1 count 

  • The last batted out will start on 2nd base 

  • The inning will start with 1 out 

  • Intentional Walks 

  • The coach will notify the umpire they are walking the player and the umpire will place the batter at first base. 

  • Ejections 

  • If a coach is ejected from a game, they will also be suspended for the next game. Tournament director reserves the right to remove the coach from a game and suspend the coach for the remainder of the tournament. 

  • If a player is ejected, and a team is batting the entire lineup or has no substitutes available, the ejected player will remain in the batting order and an out will be recorded when the batting order reaches that player. 

  • Injuries 

  • If a player becomes injured (umpire has final decision as to whether or not a player sustained an injury) and is not able to play, their spot in the batting may be skipped and will not result in an out. 

  • Rosters 

  • Teams must start a game with at least 8 players in uniform and on their roster. 

  • If a team plays with less than 9 players, the ninth spot will be recorded as an automatic out. 

  • If a team is down to 7 players or less, they will forfeit and the score will be 6-0 for seeding purposes. 

  • If a player arrives late, they may be added to the order in the last spot 

  • Complete Games 

  • If a game is cancelled due to weather, field conditions or other issue that prevents the game from being completed the following will constitute a complete game: 

  • 3 innings or 2 1⁄2 inning (if home team is winning) complete 

  • If 3 innings or 2 1⁄2 innings (if the home team is winning) are not complete, the game will be suspended and picked up where left off or may be cancelled by the tournament director.\ 

  • If a game (including the championship game) is not completed due to weather or field conditions, the winner will be determined by the score at the end of the last completed inning. If the score was tied or no innings were completed, the higher seed will be determined the winner. 

  • Scorecards 

    • Both teams are required to submit a final scorecard signed by both coaches to verify the score. 

    • If a team fails to turn in the scorecard within 30 minutes of the end of the game, we will go off the score submitted by the opposing team. 

    • We will use Playbook365 for scoring and communicating seedings and bracket play game times with coaches. 

  • Bracket Seeding 

  • Pool play games will be used to determine final seeding. 

  • Tie Breakers - If a tie breaker is needed, the following tie breakers will be used in this order… 

  • Overall Record 

  • Head to Head (2 teams only) 

  • Runs allowed 

  • Runs scored 

  • Coin flip 

  • Other Age Specific Rules 

  • Drop 3rd Strike - Not in effect for 8U and 10U. Drop 3rd is in effect for 12U and older. 

  • Infield Fly - Not in effect for 8U. Infield Fly is in effect for 10U and older. 

  • Stealing - Stealing is permitted at all ages. 

  • 8U Baserunning - A runner may only advance to home when a ball is put in play or a play is made on a runner. A runner may only score from third base on a batted ball, a walk, a hit by pitch or if a play is made upon the runner...for example, the catcher tries to pick the runner off third base. A runner who is stealing 3rd base may not advance to home on an overthrow of third base. 

  • Courtesy Runners - All teams are allowed to have courtesy runners for their pitcher or catcher at any time. Courtesy runners shall be the last batted out if using a continuous batting order or if there are no substitutes available. If a team is not using a continuous batting order and have substitutes available, they must use a substitute. Teams are never required to use a courtesy runner. 

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